

Limitations which are inherent in the system, at a level you can't access. Unity is a good system, but once you start seriously making Unity games, you also run into some limitations. Here are some really early screenshots of Scraps (placeholder/buggy/missing stuff everywhere): I'm excited about this project because I finally get to play it. I've been waiting so long for someone to make a game like this that I gave up and I'm making it myself. Not to the point of adding needless complexity to the game, like having to wire everything together just obvious things, like your vehicle being lop-sided if you put all your guns on one side.Īll those games came out last century. I want each component you place to actually have a function, and have a physical effect. A car that falls over whenever it corners or only has enough power to fire its guns once a minute. I want to be able to build a car that SUCKS. Awesome! Except it wasn't, because the parts were all cosmetic and any effect your creation had on the car's stats was dubious at best. Later I got a demo of LEGO Racers where you could build your own car from scratch. A while after it came out, I also played a demo of Stratosphere: Conquest Of The Skies (does anyone else remember that?) where you could build your flying fortress from parts, and I started thinking of a game like the melee mode in I76, but with more customisation of the car itself.

I've always really liked the extensive car customisation in Interstate '76.

☆Scraps is a vehicle combat game where you build your vehicle from parts.☆
